200 cards found.

Descent of the Dragons

Sorcery {4}{R}{R} (6)

Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.
Dragons emerge from tempests fully formed and terribly hungry.



Color Identity: R,Red
Printings:
Dragons of Tarkir (Mythic)

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Dig Through Time

Instant {6}{U}{U} (8)

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Illus. Ryan Yee


Color Identity: U,Blue

Divine Deflection

Instant {X}{W} (1)

Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.



Color Identity: W,White
Printings:
Avacyn Restored (Rare)

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Dragonlord's Servant

Creature Goblin Shaman   1 / 3   {1}{R} (2)

Dragon spells you cast cost {1} less to cast.

Illus. Carl Frank


Color Identity: R,Red

Drakestown Forgotten

Creature Zombie   {4}{B} (5)

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
{2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.



Color Identity: B,Black
Printings:
Conspiracy (Rare)

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Dreamshaper Shaman

Enchantment Creature Minotaur Shaman   5 / 4   {5}{R} (0)

At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.



Color Identity: R,Red
Printings:
Theros Beyond Death (Uncommon)

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Elite Scaleguard

Creature Human Soldier   2 / 3   {4}{W} (5)

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.



Color Identity: W,White

Elvish Handservant

Creature Elf Warrior   1 / 1   {G} (1)

Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
The hardest lesson for any elf to learn is humility. It takes a giant to teach that.



Color Identity: G,Green
Printings:
Lorwyn (Common)

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Elvish Vanguard

Creature Elf Warrior   1 / 1   {1}{G} (2)

Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.

Illus. Glen Angus


Color Identity: G,Green
Printings:
Salvat 2005 (Rare)

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Ember Gale

Sorcery {3}{R} (4)

Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
"Terrible wind. It whipped sparks into our skin, then stoked them even hotter!"
—Bowen, Barrenton guardcaptain



Color Identity: R,Red
Printings:
Shadowmoor (Common)

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Ember Hauler

Creature Goblin   2 / 2   {R}{R} (2)

{1}, Sacrifice Ember Hauler: It deals 2 damage to any target.
Flurk's crude goblin language didn't differentiate between "I bring the flame" and "I am the flame."



Color Identity: R,Red
Printings:
Magic 2011 (Uncommon)

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Ember Weaver

Creature Spider   2 / 3   {2}{G} (3)

Reach (This creature can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.



Color Identity: G,Green
Printings:
Mystery Booster (Common)

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Enchanter's Bane

Enchantment {1}{R} (2)

At the beginning of your end step, target enchantment deals damage equal to its converted mana cost to its controller unless that player sacrifices it.



Color Identity: R,Red
Printings:
Treasure Chest (Rare)

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Enlisted Wurm

Creature Wurm   5 / 5   {4}{G}{W} (6)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
A match for any army—even its own.



Color Identity: G,W,Green,White
Printings:
Planechase Anthology (Uncommon)

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Fauna Shaman

Creature Elf Shaman   2 / 2   {1}{G} (2)

{G}, {t}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
She wears the talismans of every creature she can evoke.



Color Identity: G,Green
Printings:
Magic 2011 (Rare)

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Feed the Pack

Enchantment {5}{G} (6)

At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.



Color Identity: G,Green
Printings:
Dark Ascension (Rare)

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Felidar Cub

Creature Cat Beast   2 / 2   {1}{W} (2)

Sacrifice Felidar Cub: Destroy target enchantment.
Felidars that make it through their first year of life can easily live to see a hundred years more.



Color Identity: W,White
Printings:
Battle for Zendikar (Common)

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Feral Hydra

Creature Hydra Beast   {X}{G} (1)

Feral Hydra enters the battlefield with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
It shreds its prey as each head fights for the choicest bits.



Color Identity: G,Green
Printings:
Shards of Alara (Rare)

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Flamekin Harbinger

Creature Elemental Shaman   1 / 1   {R} (1)

When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.



Color Identity: R,Red

Fleetfeather Sandals

Artifact Equipment   {2} (2)

Equipped creature has flying and haste.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
"The gods gave us no wings to fly, but they gave us an even greater gift: imagination."
—Daxos of Meletis



Color Identity:
Printings:
Theros (Common)

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200 cards found.